About
I'm an artist who grew up in Silicon Valley, studied English Literature, and worked as a modeler, animator, and tech artist for video games that ranged from Star Wars to NBA basketball (Star Wars made slightly more sense to me). I’ve worked for Lucasfilm, 2K, Sony PlayStation R&D, Activision, and clients such as Apple and Google. As the CEO of PopBase, I built and patented a web platform that utilized game technology to let anyone tell interactive stories to engage with their audience. We worked with clients such as Cartoon Network and Meta, before eventually being acquired by Pure Imagination Studios, where I am now a Technical Projects Manager.
I also like cheese.